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Old Oct 09, 2006, 04:11 AM // 04:11   #1
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Guild: Mc Donalds Made Us[FAT]
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Hey i just made a guild and i want to know if this build is good


W/E

Strength: 9 (8+1)
Axe Mastery: 16 (12+4)
Tactics: 11 (10+1)
Air Magic: 2

Eviscerate
Executioner's Strike
Distracting Blow
Frenzy
Sprint
Healing Signet
Shock
Resurrection Signet

W

Strength: 13(12+1)
Hammer: 16 (12+4)
Shadow Arts: 2

Devastating Hammer
Crushing Blow
Fierce Blow
Protectors Strike
Frenzy
Rush
Deaths Charge
Res sig


R/Me

Expertise: 15 (11+4)
Wilderness Survival: 8 (8+1)
Marksmanship: 12 (11+1)
Domination Magic: 2
Illusion Magic: 3

Apply Poison
Crippling Shot
Savage Shot
Distracting Shot
Blackout
Distortion
Troll Unguent
Resurrection Signet

Me/E

Fast Casting: 9(8+1)
Domination: 14(12+2)
Inspiration: 11(0+1)
Air Magic: 5

Gale
Blackout
Energy Surge
Energy Burn
Drain Enchantment
Shatter Enchantment
Diversion
Res Sig

E/Mo

Energy Storage: 9 (8+1)
Earth Magic: 9 (8+1)
Air Magic: 14 (12+1+!)
Healing Prayers: 9

Lightning Strike
Lightning Orb
Blinding Flash
Draw Conditions
Ward Against Melee
Ether Prodigy
Heal Party
Resurrection Chant/Ressurect

Mo/Me

Divine Favor: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9
Healing Prayers: 9 (8+1)

Reversal of Fortune
Mend Condition
Gift of Health
Protective Spirit
Contemplation of Purity
Inspired Hex
Energy Drain
Divine Boon

Mo/A

Divine Favor: 14(12+1+1)
Protection: 9(8+1)
Healing:9(8+1)
Shadow Arts:7

Blessed Light
Reversal of Fortune
Mend Condition
Infuse Health
Signet of Devotion
Spirit Bond
Return
Dark Escape

E/Mo

Energy Storage:9 (8+1)
Water Magic:14(12+2)
Healing Prayers:9
Air Magic:6(5+1)
Protection Prayers:2

Ice Spikes
Deep Freeze
Blinding Flash
Armor of Mist
Ether Prodigy
Healing Breeze
Extuinguish
Heal Party

Last edited by Nacho_owns; Oct 15, 2006 at 07:41 AM // 07:41..
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Old Oct 09, 2006, 04:20 AM // 04:20   #2
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not going in depth for you but uh.. cripshot w/ Blackout = no..

you need at least 10 dom for blackout to break even [5s on you 5s on them] so not worth it.. at 2 dom yer hurting yourself more than them.
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Old Oct 09, 2006, 04:31 AM // 04:31   #3
Zui
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Guild: The Benecia Renovatio [RenO]
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Quote:
Originally Posted by Juicey Shake
not going in depth for you but uh.. cripshot w/ Blackout = no..

you need at least 10 dom for blackout to break even [5s on you 5s on them] so not worth it.. at 2 dom yer hurting yourself more than them.
Please, elaborate.
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Old Oct 09, 2006, 05:17 AM // 05:17   #4
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What do you mean by elaborate?

Anyways Blackout is there just to reset the warriors adrenaline, doesn thave to be high on dom to make it work.
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Old Oct 09, 2006, 06:05 AM // 06:05   #5
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Guild: Scars Meadows [SMS]
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Why earth shaker?

And your mesmer isnt doin much, mabye a little damage and energy drain, but not much else.
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Old Oct 09, 2006, 06:24 AM // 06:24   #6
Zui
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Quote:
Originally Posted by Nacho_owns
What do you mean by elaborate?
Quote:
Originally Posted by www.dictionary.com
4. to add details to; expand.
Quote:
Originally Posted by www.dictonary.com
7. to add details in writing, speaking, etc.; give additional or fuller treatment (usually fol. by on or upon): to elaborate upon a theme or an idea.
http://dictionary.reference.com/browse/elaborate

When you don't know what something means, try looking it up.

Last edited by Zui; Oct 09, 2006 at 06:26 AM // 06:26..
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Old Oct 09, 2006, 07:17 AM // 07:17   #7
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Yes, this build is good. Nothing revolutionary, it's generally credited to Te. Assuming you're joking about just making it yourself.

Though I don't know why you're running earthshaker, without smite there's no great synergy reason to run it. Dev-crushing-fierce will likely be more effective.
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Old Oct 09, 2006, 09:39 AM // 09:39   #8
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The mesmer is indeed pretty worthless, I would reccomend putting some sort of utility there like expel hexes. (NUKE almost lost to a hex build, We eventually lost to Vibe's hex build and Cow's hex build, but we were running expel, though a lot of our spikes didn't go through due to improper calling on our caller's part)

Also, I don't see the point of having a crip shot AND a water ele. seems like a flashbot would be more effective at the stand.
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Old Oct 09, 2006, 10:39 AM // 10:39   #9
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Oh the Mesmer, putting in Diversion instead of Power Return instantly makes it a lot more versatile. It gives him something to do in the 20 seconds that he's waiting for Surge and Burn to recharge.
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Old Oct 09, 2006, 11:14 AM // 11:14   #10
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Quote:
Originally Posted by Thom Bangalter
The mesmer is indeed pretty worthless,
Really not seeing this.

Surge/Burn is a strong combo for obvious reasons. Blackout and Gale, also excellent in the right hands. Shatter Enchantment suits if you are adren spiking, otherwise I would go for Feedback or Inspired if you want the extra enchant removal. Drain obviously standard for energy management. The only think on there I don't like THAT much is Power Return, but that has it's uses too.
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Old Oct 09, 2006, 11:26 AM // 11:26   #11
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Shatter is strong in pressure builds too, it's not tied to spiking. It's also extremely potent in VoD, and is one of the best skills a mesmer can bring. You've gotta have a pretty good reason to not bring surge/burn/shatter ench./drain ench./ on a dom mesmer, those are the staples because they're strong skills with multiple uses.
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Old Oct 09, 2006, 11:36 AM // 11:36   #12
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1. HP + draw conditions+ward on your water elem = bad move
2. no hex management, u gonna hit a wall there
3. some sup runes to be eliminated unless u r running pve chars.
4. good warrior management in the build, if u got the right ppl to use those backouts.
5. power return ? what for ? could definitely be switched for diversion.

some mistakes but not difficult to change.
gl, hf
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Old Oct 09, 2006, 01:05 PM // 13:05   #13
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Quote:
Originally Posted by -NoXy-
1. HP + draw conditions+ward on your water elem = bad move
o rly, tell Te that

http://www.guildwars.com/competitive...vste-game1.php

http://www.guildwars.com/competitive...vste-game3.php

One more time before more random people come in to say the build is bad, this is basically a very slightly modified version of Te's balanced build that multiple teams have run into the top 10.

Last edited by Greedy Gus; Oct 09, 2006 at 01:07 PM // 13:07..
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Old Oct 09, 2006, 11:07 PM // 23:07   #14
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gus i diidnt say i made it i said if this was a good build... anyways

i put diversion instead of power return on mesmer

change to devastating hammer combo on hammer warrior

and changes the runner to a fire/air runner hybrid to give us an edge to vod

please tell me if these changes are good and if the build is good ty
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Old Oct 12, 2006, 08:53 PM // 20:53   #15
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any more suggestions?
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Old Oct 13, 2006, 01:41 AM // 01:41   #16
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The build is fine..

I don't really see whats so great about the water ele though...I think an Air ele with wards would accomplish the same thing..but better. Maybe its just me..but blinding flash>blurred vision..<3 deep freeze..and doesn't need pts in water anyway. I wish you could fit ward against foes in there..perhaps a gale even.
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Old Oct 16, 2006, 03:43 AM // 03:43   #17
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you should consider getting your own free forum for your guild, as that's all who's posting lately.
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Old Oct 16, 2006, 04:47 AM // 04:47   #18
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alright but we dont know how to get one -.-
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Old Oct 16, 2006, 08:21 AM // 08:21   #19
Zui
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www.proboards.com

Really, really simple board to use. If you have any questions feel free to PM me.
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Old Oct 18, 2006, 06:14 AM // 06:14   #20
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thanks zui i made my own but how do you change the link i want it something like McDs.com or something..
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